A medieval voxel colony — dig, build, farm, and hold your walls.
Five peasants. One valley. Winter on day 25. Raise food, raise walls — the bandits know your wealth.
carving the river
Drag orders (dig, chop, harvest) and blueprints; your colonists do the work, hauling materials first. They eat, sleep, and warm themselves on their own.
8-day seasons. Crops grow in spring/summer/autumn and die in winter — cook and stockpile meals. Cold outdoors drains warmth: build a hearth indoors and beds for everyone.
Built walls can't be clambered — but raiders break doors first (they're weaker) and walls if they must. Stone outlasts timber. Every built block needs support from the ground: check the stress overlay (O). Undermine or overreach and it will come down.
| WASD / MMB | pan camera |
| Q / E / RMB | rotate · wheel: zoom |
| [ ] \ | slice view down/up/off |
| Space | pause · 1-3 speeds |
| G T H X C | dig · chop · harvest · deconstruct · cancel |
| R | rotate stairs |
| B | the bell (draft / dismiss) |
| O | support stress overlay |
| U K M | research · workshop bills · worldmap |
| J | chronicle · F1 help · Esc tool/menu |
Build a scribe's desk and pick a study (U) — scholars burn materials to learn. Benches craft spears, bows, cloaks; enlist soldiers in the inspector — they train, claim weapons, and answer raids. Bows shoot farther from height. Cartography opens the worldmap (M): send parties to ruins, the bandit camp, or the trading post.
Walls + a roof + a door make a room; its furniture decides what it is. Beds in a room beat beds under the sky; a hearth indoors is a kitchen (faster cooking); a desk with tables & chairs is a study — each table+chair seats another scholar. Also: forge, tailor's, drill hall, treasury vault, trading office, embassy, market hall, great hall. Click a floor to see what a room counts as.
Place a rally banner, and ring the bell when raiders come: everyone drops work and fights. Fields stand still while the bell rings — the harvest is the price of the levy.